How To Tame Tek Stryder Xbox
Tek Stryder
Tek Stryder image.png
Spawn Command
cheat summon TekStrider_Character_BP_C
or
crook SpawnDino "Pattern'/Game/Genesis2/Dinos/TekStrider/TekStrider_Character_BP.TekStrider_Character_BP'" 500 0 0 35
Variant Tek Stryder (Gauntlet2)
cheat summon TekStrider_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/TekStrider_Character_BP_STA.TekStrider_Character_BP_STA'" 500 0 0 35
Variant Malfunctioned Tek Stryder (Life Support)
cheat summon TekStrider_Character_BP_LifeSupport_C
or
crook SpawnDino "Pattern'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/TekStrider_Character_BP_LifeSupport.TekStrider_Character_BP_LifeSupport'" 500 0 0 35
Yes
No
Common Rare
Untameable Cave
The Tek Stryder is a animate being in Genesis: Part 2. These mechanical creatures come with ii (out of 8 possible) different not-removable attachments, overall providing them a broad assortment of possible abilities.
Basic Info
Dossier
Behavior
The Tek Stryder features a broad array of abilities, depending on the attachments it has, very much similar a Mek. Sure attachments allow it to become more efficient in harvesting, while others turn it into a combat machine. If attacked it volition fight dorsum with either a forepart stomp or a dorsum kick.
Advent
Tek Stryder'south appearance resembles a robotic deer, and an AT-AT from Star Wars.
Tek Stryder'due south attachments allow it to have on the appearance of certain creatures, such every bit a Parasaur with a drill-like mouth for the harvesting attachment.
Colour Scheme and Regions
This section displays the Tek Stryder'south natural colors and regions. For demonstration, the regions below are colored cherry over an albino Tek Stryder. The colored squares shown underneath each region's description are the colors that the Tek Stryder will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Tek Stryder's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the crook console. For instance, cheat SetTargetDinoColor 0 6
would color the Tek Stryder's "chief rubber" magenta.
Region 0:
Main rubber
8
13
22
32
33
34
35
36
37
38
39
forty
41
42
43
55
56
62
63
64
82
Region ane:
Emissive
i
3
4
5
half dozen
7
11
25
28
30
44
53
55
59
67
68
73
74
75
76
83
84
85
90
91
95
96
99
100
Region 2:
Metal accents
8
13
22
32
33
34
35
36
37
38
39
40
41
42
43
55
56
62
63
64
82
Region iii:
Metallic accents
eight
thirteen
22
32
33
34
35
36
37
38
39
twoscore
41
42
43
55
56
62
63
64
82
Region 4:
Body condom
viii
13
32
36
37
38
39
xl
41
42
43
55
56
63
64
Region v:
Chief body
8
13
21
22
32
33
36
37
38
39
40
41
43
55
56
62
63
64
76
77
96
Drops
Tek Stryder explodes on decease and leaves no body for resources to be collected from.
Base of operations Stats and Growth
Motion [u/s] | Base Speed | Sprinting Speed | |||||
---|---|---|---|---|---|---|---|
Wild | Tamedane | Tamed2 | Wild | Tamedane | Tamedii | ||
Walking | 260 | 260 | 260 | 910 | 910 | 910 | -4 |
- 1These are the base speeds of the creature at 100% Motion Speed.
- 2These are the speeds of the beast tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Wild Stats Level-up
Blazon in values of a wild fauna to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
Tek Stryder
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that afterward the beast is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes information technology hard to call up the levels on a tamed creature, so this tool is just for wild ones, merely gives a starting time impression, how well the stats are distributed.
Charge Capacity
The Charge Capacity stat acts every bit an energy meter for the Tek Stryder'south attachments' abilities.
Combat
This section describes how to fight confronting the Tek Stryder.
General
It is recommended to attack from a distance as wild and unmounted Stryders only utilise a melee assail stomp similar to the Paraceratherium fifty-fifty when weapon rigs are present.
Strategy
Shoot from a ledge if y'all exercise not have the creatures to have the Stryder down. It is recommended to use powerful tames such as a Spino to take them down. Yous can besides use fast attacking and hard to hit tames such as the Maewing to contrivance their attacks but still deal damage.
Weaponry
Weapons which can deal large amounts of damage quickly are recommended. The Pump-Action Shotgun is a good choice if yous need to combat a Stryder on pes.
Dangers
The Stryder has a lot of health, and is fast for its size.
Weakness
The Stryder assault quite slowly and hit difficult. They do not use any of the equipped rigs when wild. Fast tames such every bit the Maewing which can avoid their stomps are recommended. If the player has admission to powerful tames which tin can kill the Stryder quickly without taking to much damage such as the Spino or Rex are recommended.
Taming
For general data about domesticating a wild creature run across Taming.
Tek Stryders are "tamed" non-violently, rather than through the usual methods. This method is through a unique hacking process. To be able to hack into it to tame it, you must have a variable amount of Mutagel in the 0 Hotbar, and have cleared a certain number of missions. This number increases as the Stryder'south level increases. You will be prompted to admission a specific role of the Stryder to initiate the process (such as the head or i of its anxiety), and said part will emit electrical sparks until it is successfully hacked. Upon activating the hack, a large red circle centered on you will appear and you lot will have to remain close to the Stryder during the hacking process, keeping information technology inside the circle at all times.
While hacking, you will be prompted to practice a minigame, while staying close to it. Successfully matching all the coding volition increase the taming progress, up until it is tamed or destroyed. Declining the minigame will reset the taming progress to 0 and may stun you for a short corporeality of time. Regardless of whether the hack was successful or not, the Stryder will need to walk a certain distance abroad from the spot where the last hack was performed before a new one can exist initiated. If the last hack was successful, the next part you will need to hack will emit sparks even before the Stryder can be hacked again, allowing you to prepare and admission it as before long as yous have the opportunity to do so. The minigame has lines of lawmaking scrolling vertically, with light-green squares. Left-click when the squares cross the horizontal line in the middle of the game. This will echo with additional lines of code, keep matching the green squares until all the columns are completed.
Tek Stryders count as 20 tames in regards to tribe tame limit.
Number of Missions
In add-on to the variable amount of Mutagel, each Tek Stryder has a prerequisite of a certain number of completed unique Missions to exist tamed.
The number is but dependent on the full level of the Tek Stryder, and follows this formula:
Stryder's Level | Number of Missions |
---|---|
1 - 3 | 1 |
4 - half-dozen | 2 |
7 - 9 | 3 |
10 - 12 | iv |
13 - 15 | 5 |
16 - 18 | 6 |
19 - 21 | 7 |
22 - 24 | 8 |
25 - 28 | 9 |
29 - 31 | 10 |
32 - 34 | 11 |
35 - 37 | 12 |
38 - forty | 13 |
41 - 43 | 14 |
44 - 46 | 15 |
47 - 49 | 16 |
50 - 53 | 17 |
54 - 56 | 18 |
57 - 59 | nineteen |
60 - 62 | 20 |
63 - 65 | 21 |
66 - 68 | 22 |
69 - 71 | 23 |
72 - 74 | 24 |
75 - 78 | 25 |
79 - 81 | 26 |
82 - 84 | 27 |
85 - 87 | 28 |
88 - ninety | 29 |
91 - 93 | xxx |
94 - 96 | 31 |
97 - 99 | 32 |
100 - 103 | 33 |
104 - 106 | 34 |
107 - 109 | 35 |
110 - 112 | 36 |
113 - 115 | 37 |
116 - 118 | 38 |
119 - 121 | 39 |
122 - 124 | 40 |
125 - 128 | 41 |
129 - 131 | 42 |
132 - 134 | 43 |
135 - 137 | 44 |
138 - 140 | 45 |
141 - 143 | 46 |
144 - 146 | 47 |
147 - 149 | 48 |
150 | 49 |
Utility
All Tek Stryders comes with the following:
- Tek Platform = Automatically spawned one time the Tek Stryder is hacked and tamed for tribe/survivor. Can be congenital upon.
- Tek Transmitter = Institute at the front side of the Platform. Tin be used to store items and transfer items, but not dinos unless the dino is in a cryopod.
- Sleeping Pod = Can be used equally a spawn signal or as a sleeping indicate. Dissimilar Tek Sleeping Pod, this only serves every bit a sleeping spot and will not replenish lost stat similar food and water.
- Rigs = All Tek Stryder starts with assorted rigs from head and body upon spawning which cannot be removed. (See below for listing)
Tek Stryder has several features within itself:
Ship
The Stryder is a very slow moving tame. It is non likely that you will want to spend hours at a fourth dimension moving it around the map to get to prime resource gathering locations. As of now, the but three methods of chop-chop transporting the Stryder around the map are as follows:
Using a Tek Teleporter to instantly teleport between different pads placed around the map.
Using a Hover Skiff tractor Beam. This is the best method of moving the Stryder around the map, not only due to it allowing you to place your Stryder anywhere on the map without needing a teleporter everywhere you want it to become, but due to information technology being easy to movement the Stryder abroad using the Skiff'southward tractor beam if it is attacked.
Uploading the Stryder to a Obelisk or anything acting like ane such equally a Supply Crate or Mission Dispatcher is a decent mode of moving around a Stryder if some method of uploading is available. Once uploaded with any available method it can be downloaded nearby the location of desired apply and uploaded again past the same methods when finished along with any resources gathered if using the mining variant. On unofficial servers with space construction selection up a Tek Transmitter tin can be carried around as a mobile upload and download signal for the Stryder, and if on official servers or unofficial with standard building rules placing transmitters near desired locations can be more than toll effective than a Tek Teleporter.
Rigs
Every rig uses Charge to slowly restore its usage capacity, and requires either to be recharged over fourth dimension (slowly), or replenished with Accuse Battery.
Head
- Excavation Rig: Harvest everything but Extinction light poles, benches, and tables, Ragnarok Charcoal trees, and Crystal Isles chemical element rocks with its scattered beam. Requires charge to go on it active, then additional charge to fire the excavation beam. Exact numbers are difficult to obtain due to recharge rates and irregular drain intervals. It can also be connected to a Tek Dedicated Storage box to transfer that item automatically upon digging and preclude digging of resource nodes that doesn't contain it.
- Pulse Cannon Rig: Fires repeated Tek Light amplification by stimulated emission of radiation blasts with a base damage of 7 at the targeted direction, dealing damage to enemies striking. This harm does scale with melee harm simply not appear to at a linear scale (500% melee damage appears to only deal about 12 impairment a shot.) Maximum usage scales with accuse capacity. Uses 5 accuse per shot. Arguably the least useful of the Tek Stryder modules in its current state, even with the scaling with melee harm.
- Silence Cannon Rig: Fires a sonic pulse at its direction within a radius that disables "roaring" abilities of creatures such as the Yutyrannus and Mammoth, as well equally disabling special abilities of diverse creatures such as the Stegosaurus's ability to change plating. Information technology volition even ground fliers afflicted by the blast. This does not appear to affect the Megatherium'southward ability to enrage upon killing insects, or in the wild, the presence of insects. Creatures are affected for 30 seconds, equally indicated by a bluish fume over the creatures' heads. After this, there is a cooldown before they can be silenced again, as indicated by a cherry smoke. Consumes fifty charge per pulse.
- Radar Rig: Detects nearby living creatures and survivors and their level for xxx seconds, with the ability to temporarily track a detected animal or survivor. Doesn't require any charge, merely can merely be used in one case every 35 seconds. Enemy survivors will go a notification when they're being tracked.
Body
- Phase Cannon Rig: Fires a concentrated Tek blast at the faced direction, dealing 300 base of operations impairment (scales with melee damage) to creatures at the epicenter (less further abroad), destroying resource nodes, and too damaging enemy structures. Ii instances of damage tin occur; one from the direct impact of the smash, and so ane from the explosion. Consumes 50 accuse and has a ten second cooldown between blasts. Information technology can also be be fired while scoped in with the Spyglass to hit targets further away. Enemy Auto Turret and Heavy Auto Turrets will shoot the Tek blast to destroy it, but not Tek Turret.
- Resources Attractor Rig (Saddle Handbag): Passively reduces carry weight of most, if not all items and resources by 65%. By holding down E (On PC) to bring up the radial menu, there is an choice to connect a histrion-held Mining Drill to the Tek Stryder. Any resources obtained by the Mining Drill will go to the Tek Stryder while in range, as indicated past purple spheres gravitating to the Tek Stryder. When resource transfer (which is instant), a bluish axle will go from the drill to the Tek Stryder. While this effect is agile, information technology consumes 5 charge per second, which most Tek Stryders can maintain.
- Shield Generator Rig: Activates a shield around the Tek Stryder with it and persists until either the immovability reaches 0, charge is depleted, or information technology'southward turned off. Players and tames can become through the shield merely projectiles, albeit inconsistently, are blocked by the shield. Projectiles from inside the shield tin can not become outside in most full general cases. These shields ARE affected by friendly burn down, including both firearms and animal attacks. I exception is the Velonasaur's projectiles, which practise non cause shield damage. While stats testify information technology can have a maximum immovability of 30001, this appears irrelevant to how stiff the shield tin actually be since shield forcefulness tin can exceed this. If immovability reaches 0, the shield generator will go offline for 30 seconds and return at full durability again.
- Shield Projector Rig: Activates a shield in a specific direction of the Tek Stryder and persists until it's either turned off or the durability reaches nix. Durability of the shield is linked to total health. Raising health will strengthen the shield. Dissimilar the Shield Generator Rig information technology does not use accuse. These shields ARE afflicted by friendly burn down, including both firearms and creature attacks. One exception is the Velonasaur's projectiles, which do not crusade shield damage. While stats show it can have a maximum immovability of 10001, this appears irrelevant to how strong the shield tin can actually be since shield strength can exceed this. If durability reaches 0, the shield generator will go offline for 30 seconds and return at full durability again.
Roles
- Excavator (Earthworks and Resource Attractor Rig) - With the Excavator equipped, the Tek Stryder tin harvest about everything, making information technology a multi-role gatherer that tin can rapidly harvest an area of resources. Since they tin link to a Tek Defended Storage, this allows long-range mining of specific materials. If you manage to get the Resource Attractor Rig besides, you lot will have a Tek Stryder capable of gathering an enormous amount of resources before information technology gets weighed downwardly.
- Tame Seeker (Radar Rig) - The Tek Stryder'south radar allows you to see what is in an surface area and select it in order to track it for a limited time. This tin can be useful for hunting downwards creatures you're trying to tame. The radar can be set to track players, dinos or both through a menu. Maximum range seems to be about 750 meters.
- Assault (Phase Cannon Rig) - If you manage to get a loftier-level Tek Stryder with the Stage Cannon Rig, it can be a powerful war machine, capable of dealing damage to enemy structures with the phase cannon. The radar rig can help with keeping enemy survivors in check that may exist trying to sneak upward on the Tek Stryder. While a low-level Tek Stryder is capable of the same feat, the decrease in stats, especially health and potential impairment with the cannon, will brand it much easier to dissuade.
- Artillery- While the Tek Stryder is non the best mountain for close quarters fights, if it has both the pulse cannon rig and stage cannon rig, the Tek Stryder tin can be devastating at ranged encounters if players level upward the Stryder's melee stat. Both attachments can brand your Tek Stryder part similar the AT-AT of Star Wars provided you build a box structure with plenty of layers on its platform saddle to protect yourself from enemy fire.
- Titan Killer/Tamer- With the phase cannon and pulse cannon rig, the Tek stryder can accurately hit the Titan's nodes for massive damage. If players want to kill the Titan, the Stryder tin can make a few movements around the Titan while the titan is repositioning. The stage cannon ignores Titan debuffs, assuasive for massive damage.
- Turret Soaker (Shield Generator or Shield Projector Rigs) - The Tek Stryder's shield projectors can exist used to soak enemy turrets, and when it's depleted, you can dorsum off to permit the shield regenerate, then go back in to soak some more. This is a toll-efficient method to soak turrets since not much health will be lost on the Tek Stryder when maneuvered properly, and the shield regenerates without needing resources. The Tek Stryder may be positioned just outside of turret range, and then that when the shield comes upwards it soaks.
- Defender (Shield Generator Rig) - The Tek Stryder's shield modules auto-regenerate after 30 seconds when depleted, assuasive them to be constructive defenders against enemy projectiles and to shield your tames from such assaults while you close in on enemy encampments or to protect a convoy. They tin likewise be used to protect your own turrets when needed.
- Support (Silence Cannon Rig) - If you're facing off against several opposing creatures that rely on special abilities, such as the Mammoth, Yutyrannus, or even fliers in general, the Tek Stryder's silence cannon rig can silence their abilities and ground fliers for xxx seconds. This is a considerable amount of fourth dimension to gain an advantage, taking out the grounded fliers, or pushing back against the weakened enemies. The silence cannon is also able to silence a DodoRex from doing its burn breath, allowing your tames to live for 30 more seconds in dealing damage against it.
Collectibles
For the gathering efficiency of the Excavation Rig, meet Excavation Rig
Resource | Efficiency |
---|---|
Berries | ★★★☆☆ |
Thatch | ★★★☆☆ |
Wood | ★★☆☆☆ |
The Tek Stryder needs the Excavation Rig to be able to gather near resources. |
Limitations
All structures except for Tek Transmitters, Pipes, Auto Turret, Ingather Plots with Plant Species X, Behemoth Gateway, Tek Generator, Vault, , Industrial Forge, and Loadout Mannequin tin can be built on its back including feeding troughs, storage chests and beds. However, the saddle has a limit of thirty structures on its back. Every little matter counts from foundations to electrical keypads (including structures that are built alongside the saddle similar ladders).
Weight inside the inventory of storage structures on the saddle is not ignored by the Tek Stryder. Have advantage of animals that have weight reduction capabilities to greatly enhance your overall carry chapters.
Spotlight
Notes/Trivia
- It was originally going to exist chosen "Stryder" but for some reason it changed to be "Tek Stryder" when Genesis: Function 2 got released.
- This ways it is the first Tek Creature that is not based on an existing creature counterpart.
- The Tek Stryder tin can be dyed the same way as a structure.
- The Tek Stryder profoundly resembles the AT-AT from the Star Wars motion picture series. If information technology has the Pulse Cannon Rig and Stage Cannon Rig, it functions similarly to a AT-AT as well.
- The Tek Stryder's appearance also reference's Horizon Zero Dawn in several dissimilar ways.
- It resembles the Tallneck, which has a like giraffe-like appearance, merely with a longer neck and disc-like head.
- Its taming strategy is like to the mech-like creatures in Horizon Goose egg Dawn, where players accept to hijack the creature to tame it.
- The Tek Stryder originates from unused concept art planned for Extinction.
- When destroyed, it volition human activity similar to a Mek; information technology will catch fire, fall to the ground, then explode. It leaves no corpse to harvest for materials.
- The Tek Stryder is about equally alpine as the Brontosaurus.
- The Tek Stryder cannot be cloned or be put in the Cryopod. However, they can stored in the ARK data via Tek Transmitter.
- The Tek Stryder can be occasionally carried past the TEK Hover Skiff, simply this may be a bug every bit it does not always work.
- While it wouldn't appear to be able to swim, the Tek Stryder is capable of pond and is therefore able to navigate in the e'er-changing space biome on Genesis Part two. This is useful for mass-harvesting the daily resources at that place alongside the mostly-present Metallic nodes. In item, they are phenomenal gathers of element shards. It as well notable lacks an oxygen stat (beingness a robot), and thus can remain underwater indefinitely.
- Despite existence a robot the Tek Stryder is not immune to radiations and will demand to consume Mushroom Mash to safely enter irradiated zones.
- When leveling up in accuse capacity, the Tek Stryder may be unable to utilise its charge-based modules despite having sufficient free energy. Leaving return distance of the Tek Stryder and re-rendering it seems to fix this effect.
- It is important to know that tames cannot exist transferred via the Tek Stryder'south transmitter.
- The Tek Stryder's Resource Attractor Rig gives weight reduction not only on most materials just on just about everything in the game from tools, to dyes, to even taxidermies. This makes it very useful for carrying anything at all.
- The Tek Stryder does not take a food bar, pregnant it can never starve.
- You can store resources in the 'Tribute' section of the Tek Stryders born transmitter, and the weight of those items will be ignored. It is unclear if this is a problems or not.
- Inbound the sleeping pod on the Stryder's platform will teleport you simply underneath the Stryder upon exiting.
Lore
- The Stryder was designed and implemented past Santiago as a way of decontaminating the soil to prevent element poisoning. He also noted that its blueprint is based off of a Pleistocene horse that he saw.
- When thinking about decontaminating the Colony Send rings, Santiago decided to have a fleet of Stryders as a mount for the crew to automate pollution cleaning on a massive scale.
- Although Santiago in Genesis lore is different from Santiago in Extinction lore, both of them have made a masterpiece robot that had a pivotal role in helping the Colony Ship and ARK projects succeed against Element. This means that the Stryder is the Meks older counterpart.
- Extinction Santiago built the Meks to assistance him and the Tek tribe to fight against the Titans and the Mega Mek to take down the Male monarch Titan, which sharply decreased Element levels on Globe, thus allowing the ARKs to safely repopulate Earth.
- Genesis Santiago congenital the Stryders to keep the Colony Send clean of pollutants, most notably keeping the send environments make clean of Chemical element.
- The Eden biome on the Colony Send is the issue of the Stryder's cleaning ability due to their loftier presence in the surface area.
- In addendums related to the Stryder in Genesis Santiago's notes, it had many purposes.
- Its main purposes was to decontaminate the rings of Element in the soil while also existence an easy method of harvesting resources with a broad angled light amplification by stimulated emission of radiation.
- Its massive size tin can deter other lifeforms from damaging the ring.
Changelog
Patch | Changes |
---|---|
329.five | Tek Stryder is added to the game. |
329.21 |
|
329.51 |
|
330.8 |
|
334.iii | TEK Stryder beds are at present named subsequently the TEK Stryder itself |
336.3 |
|
338.23 | Fixed a bug where Stryders and Meks would not regain Health in stasis |
Gallery
-
-
-
A concept art of Stryder from Extinction.
References
- ↑ ARK Smart Breeding
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Source: https://ark.fandom.com/wiki/Tek_Stryder
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